On Fri, 25 Jul 1997, Ron Cole wrote: >> command_interpreter(ch, "eat food"); /* not do_eat for a reason */ >> command_interpreter(ch, "drink water"); /* pos/freeze/dead check */ > >Not all food is called food, and liquids, water. If you're gonna go through the >trouble of adding these, you should go down their inv list and find the first >food item and eat that, likewise for the first non-empty liquid container. >Also, if you are new at coding, it would be good practice coding for other >projects, since it deals with linked lists and lots of pointer type stuff. I really didn't want to get that detailed on mailer code. >I don't see a problem with this, since it's probably the very first thing people >add when they get a mud client, because eating and drinking are more of an >annoyance than anything else, on most muds anyway. Or you could just subtract 10 gold every tick, why stop at automatic eating? I don't actually agree with the code, I just wrote how to do it. -George +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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