On Mon, 28 Jul 1997, Patrick J. Dughi wrote: # What I want to do is re-organize all the spells in such a way that #you can define spell "groups". Fireball, fire finger, flame strike, #burning hands, fire storm, lava arrow, etc.. these would all be in the #"fire" group. Then, you can easily setup something like "resistance to #fire" or races that are fire-immune (phoenix, fire elementals, etc). Of #course, there'd be a bunch of physical types, what I've got is #fire, ice, electricity, water, air/gas, direct-magic (like curse, or magic #missile), impact/slash, charm-types (sleep, charm, etc), healing/curing, #and summoning and thats about it. Are there any spells out there of #a type that I'm missing do you think? And any good suggestions about the #style of implentation? # Why do that? just add a few flags to the spells, or just edit the intact spell system. Then you can make something like.. AFF_FIRE_RESTANT and set it as inante to the race.(someone posted code like that). -shane (head coder, Dark Phantasy mud.codinet.com:7201) ____ _ / ___|| |__ __ _ _ __ ___ -%- Shane Wolff (wolff@j51.com) \___ \| '_ \ / _` | '_ \ / _ \ -%- PPP: 199.224.7.123 ___) | | | | (_| | | | | __/ -%- URL: http://www.j51.com/~wolff |____/|_| |_|\__,_|_| |_|\___| -%- PGP: finger wolff@j51.com +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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