On Mon, 28 Jul 1997, Mark Dickey wrote: > I have done this exact thing, what you should do is change all of the > save_chars to "Save_char(ch, ch->in_room); > > There are a couple other things to do, so just try searching through the > code for save_car and "NOWHERE"s, (I think this is what I did) > > If you have more trouble, just send an e-mail to me, or to the list, and I > or someone will see what we can do. > > I'll try to dig up the e-mail that I had about this and send it out. > > Mark Dickey > mark@bestweb.net Greetings Mark. That would be grreatly appreciated. I was using a same_room integer in the player structure, and was not using the already eisting load_room. Are you using that? Are there any conflicts with AutoEq also? I think I remember reading somewhere that there was. I am gonna Rip out the code I have put in, restore it to normal, and wil try like you said regarding all the save_char function calls. Nitelite +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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