> >The problem here is that mobs (by default) wander around, and if it's a > >relatively big zone, with (initially) only a few mobs, you'll have lots > >of mobs where they shouldn't be after a few zone resets. > >This is assuming you're only checking the room in which they repop for > >the max, which is what you seem to be saying. > > You could have it check FIRST for in the room, and THEN go to in the zone. > > like if its NOT reached the ROOM max, and its NOT reached the ZONE max, > then load it in THAT room, but that sounds like default behaviour to me. There is no room max, so how could that be default behaviour? +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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