> What files are neccesary to edit in order to create new wear positions > for eq? If possible, can i have a walkthrough? I did that, it's pretty simple. Only thing is you have to go through all the .obj files and increment the alphabetical flags for the positinos after the new ones. I did two ankle positions, which, to make it easier, came right before wielded. So I had to go through all .obj files (very few atm ;) and change all the wield and hold positions from the 14th and 15th positions (remember, each finger/neck/wrist/ankle only counts as one) to 15th and 16th. Had to go through files like constants.c, but the EASIEST WAY to do this would be to grep for a similar position, wrist works well in my case, and everything that somehow affects or it affects, make sure is added in with new position. For instance, you must find the <worn on <bodypart>> list and add your new position(s) inthe correct place(s). Must also look for item WEAR_WRIST, add WEAR_ANKLE, or whatever, and the worn on positions L_WRIST and R_WRIST (Not sure if that's the exact name, best to grep for wrist and WRIST) and add the new stuff, like L_ANKLE and R_ANKLE. It's not that complicated, you just have to find everything. IF you get a crash, you know you missed something, and just trace the crsah. Btw, you also have to go through the zone files and incremement the worn position with all the E commands accordingly. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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