On Wed, 30 Jul 1997, Chris Jacobson wrote: > Does anyone know a way to clear the player's incoming buffer? > I want to make it so that when they die, the incoming buffer gets wiped, > so that all that menu doesn't scroll by (or in my case, so that player's > don't "flee" after dying, since they are brought back to the start point > after death). *ch->desc->inbuf = '\0'; Sam +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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