Simba wrote: > > Rent. How do I obliterate it completely from the code and make it so that > player objects are saved when they quit?? Hope I don't offend anyone, but I > really think that it's completely stupid to have to store your stuff. It > seems a lot of people don't like them, and I think they detract from the > overall entertainment value of the MUD. Actually, what I think would be > even better is to have both; players won't be annoying by having to > retrieve all their stuff, and, if it were possible, have an area to store > things, where it was sort of a giant container. This, I'm sure might be a > bit difficult, so for now I just want to have objects save with the > players. So, if anyone (has done/knows how to) do this, I'd appreciate some > help! Thanks! Hope I didn't offend anyone. ^_^ > > Wes Fonvergne hum... In conf.c, look /* RENT/CRASHSAVE OPTIONS */ /* * Should the MUD allow you to 'rent' for free? (i.e. if you just quit, * your objects are saved at no cost, as in Merc-type MUDs.) */ int free_rent = YES; Bye! Leonardo Herrera L. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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