Daniel W. Burke wrote: > I recall that many times it's been descussed how to make the mud give > a > prompt every tick so you can see when it happened. I descovered an > easy > way that is just 1 small loop. > > in game_loop() it constantly checks a value in the player's descriptor > to > see if they should get a prompt. So when a tick happens, all you need > to > do is set this value... i.e. > > for (d = descriptor_list; d; d = d->next) { > d->prompt_mode = 1; > } > > That forces the mud to redraw everyone's prompt. > > Out of curiosity, what are some of the methods that people have used? > > Brazil - Implementor of AddictMUD > addict.realms.org 4000 > 206.185.32.8 4000 > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ Where exactly would you place tis code, I tried in game_loop and that just spams me with prompts constantly Tahnks, --Ray +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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