I recall that many times it's been descussed how to make the mud give a prompt every tick so you can see when it happened. I descovered an easy way that is just 1 small loop. in game_loop() it constantly checks a value in the player's descriptor to see if they should get a prompt. So when a tick happens, all you need to do is set this value... i.e. for (d = descriptor_list; d; d = d->next) { d->prompt_mode = 1; } That forces the mud to redraw everyone's prompt. Out of curiosity, what are some of the methods that people have used? Brazil - Implementor of AddictMUD addict.realms.org 4000 206.185.32.8 4000 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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