> I have seen the code to apply damage in objects. I found this great, but > the task of give this attributes to ALL the obj files seems hard to > do... anyone have the stock areas fixed? Or a program to easily convert > the old object files into new ones? Even if the program ask me for every > object in the file, any help would be appreciated. <SP?> Look in db.c, where the obj files are read (parse_object function). If there is no value, then this puts a zero in the object file...if the value is already present, parse it as normal. Change the 0 to 50 or 100 or whatever you'd want the default value for your objects hit points to be. if (retval < 6) { obj_proto[i].obj_flags.hit = 0; obj_proto[i].obj_flags.max_hit = 0; } else { obj_proto[i].obj_flags.hit = t[4]; obj_proto[i].obj_flags.max_hit = t[5]; } -- -axl @)-->--- "Beneath the stain of time, the feeling disappears. axl@mindwarp You are someone else. I am still right here." - NIN +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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