On Wed, 6 Aug 1997, System Operator: Interqom wrote: >How would I go about creating mobs that will attack other mobs? I have >attempted a spec_proc, but those are only called when a player does >something with that player,mob,room, or object in use. SillyMUD has MOB_ANNOYING you could looking at. Special procedures are called every 10 seconds. In heartbeat() if (!(pulse % PULSE_MOBILE)) mobile_activity(); fgrep PULSE_MOBILE *.h structs.h:#define PULSE_MOBILE (10 RL_SEC) Does no one read the code? I feel like Daniel lately. -- greerga@muohio.edu me@null.net | Genius may have its limitations, but stupidity http://www.muohio.edu/~greerga | is not thus handicapped. -- Elbert Hubbard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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