On Wed, 6 Aug 1997, System Operator: Interqom wrote:
-+How would I go about creating mobs that will attack other mobs? I have
-+attempted a spec_proc, but those are only called when a player does
-+something with that player,mob,room, or object in use.
Aside from the comments on looking at the code (which should really be done),
a person that has ran/played Muds for any amount of time would know of the
rather infamous Puff, who speaks without any player intervention. My
suggestion (and I know several people have already chided me for making
these suggestions, but it's not really like I care) would be to *think*
about such things before you inquire here.
As already suggested, it might be a good idea to make a MOB_AGGR_MOB and
model it after the other aggressive flags. This approach, however, lends
itself to more than one problem. First, the idea of having 40-100 fights
during the game at any given time is not a very enjoyable idea. If it were
a dream, it'd be classified as a nightmare, and undoubtedly sysadmins would
throw a fit about such a thing.
My main suggestion would be to use spec-procs to make only particular mobs
attack other mobs of a particular kind, or severely limit the number of
MOB_AGGR_MOB flags. Of course, I think that mobs are much too much like
cardboard cutouts. They should be more than fodder for the canabalistic
warrior that roams the variety of multiverses.
--
Daniel Koepke -:- dkoepke@california.com -:- [Shadowlord/Nether]
Dance in the darkness, bleeding rage, crying with inhumanity, and
kindle the flames of passion, cold inferno of the shadow creeping
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