On Wed, 6 Aug 1997, System Operator: Interqom wrote: -+How would I go about creating mobs that will attack other mobs? I have -+attempted a spec_proc, but those are only called when a player does -+something with that player,mob,room, or object in use. Aside from the comments on looking at the code (which should really be done), a person that has ran/played Muds for any amount of time would know of the rather infamous Puff, who speaks without any player intervention. My suggestion (and I know several people have already chided me for making these suggestions, but it's not really like I care) would be to *think* about such things before you inquire here. As already suggested, it might be a good idea to make a MOB_AGGR_MOB and model it after the other aggressive flags. This approach, however, lends itself to more than one problem. First, the idea of having 40-100 fights during the game at any given time is not a very enjoyable idea. If it were a dream, it'd be classified as a nightmare, and undoubtedly sysadmins would throw a fit about such a thing. My main suggestion would be to use spec-procs to make only particular mobs attack other mobs of a particular kind, or severely limit the number of MOB_AGGR_MOB flags. Of course, I think that mobs are much too much like cardboard cutouts. They should be more than fodder for the canabalistic warrior that roams the variety of multiverses. -- Daniel Koepke -:- dkoepke@california.com -:- [Shadowlord/Nether] Dance in the darkness, bleeding rage, crying with inhumanity, and kindle the flames of passion, cold inferno of the shadow creeping +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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