I'm working on a command called "chown" affectionately taken from Highlands II, it's a neat command that basically changes ownership of an item if a mort has something they are not supposed to... Anyways, this is what I have so far, it doesnt really work yet but I wanted to open a can of worms on it, and try to build it into someone everyone can take home with them. ACMD(do_chown) { struct char_data *vict; struct obj_data *obj; half_chop(argument, arg, buf); if (!*arg) { send_to_char("Syntax: chown <item> <char>.\r\n", ch); return; } act("$n makes a gesture and $p flies from $N to $m.", FALSE,ch,0,0,TO_ROOM); send_to_char("You make a gesture and $p flies from $N to you.\r\n",ch); send_to_char("$N makes a gesture and $p flies from you to $m.\r\n",vict); obj_from_char(obj); obj_to_char(obj, ch); } Eventually there will need to be a series of checks and stuff, if the dude doesnt have it, if the dude is higher level than you, etc... its an IMP only command until i get that far... enjoy or s0mf. -- #!/bin/sh whois yea.com|grep YEA2|awk '{print $1}' whois aree.com|grep DOM|awk '{print $1}' whois aree.com|grep DOM|awk '{print $1}'|cut -c1 whois tm920|grep TM920|awk '{print $4}'|cut -d@ -f1 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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