Hi all, I seem to have developed a bug in how objects are saved. The changes I have made since this crept in are ascii pfiles and the new buffer system. Plus moved the mud to a new server, and started compiling with cygwin beta 18, not the minimalist way (now under bash). So, to track this one is a pain! What's happening is that the .obj files are not saved anymore with the players name. I just get a .obj in each directory, which all players use and add/delete from in that directory!! Intriging concept but not good for gameplay! Any ideas in where to start looking for this will be appreciated. objsave.c is a jungle for me!! Andy +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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