On Mon, 11 Aug 1997, Andy Hubbard wrote: >The changes I have made since this crept in are ascii pfiles and the >new buffer system. Plus moved the mud to a new server, and started >compiling with cygwin beta 18, not the minimalist way (now under bash). ASCII pfiles shouldn't do it. Buffer system shouldn't either. >What's happening is that the .obj files are not saved anymore with >the players name. I just get a .obj in each directory, which all >players use and add/delete from in that directory!! Intriging >concept but not good for gameplay! Sounds odd, I'd add debugging printf()'s to get_filename in utils.c and Crash_crashsave() in objsave.c -- greerga@muohio.edu me@null.net | Genius may have its limitations, but stupidity http://www.muohio.edu/~greerga | is not thus handicapped. -- Elbert Hubbard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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