Re: Suggestions for bpl12

From: Tom Dailey (tomd96@AIRMAIL.NET)
Date: 08/18/97


Hello,

Would you clarify the "infinite loops" part of your message?  I had one a
long time
ago and never found it.  Although it's gone away for some reason...weird.

Thanks in advance,

Tom Dailey
----------
> From: Rasdan <rasdan@PEAK.ORG>
> To: CIRCLE@post.queensu.ca
> Subject:  Suggestions for bpl12
> Date: Monday, August 18, 1997 5:47 AM
>
> Hey all,
>
> I have a couple of suggestions for bpl12:
>
> 1. For the olc part, use obuild. SAves you writing your own, and it's a
>    fine piece of work :)
>
> 2. Have char_to_room remove the character from his or her current room,
>    but only if that person isn't already in a room, so in char_to_room,
>    could do this:
>       if (IN_ROOM(ch) != NOWHERE)
>         char_from_room(ch);
>
>    Then continue on with the rest of the code.
>    Would get rid of a lot of infinite loops resulting from a char being
in
>    more than one room at a time. I know that the coders for Circle can
>    easily do this themselves, but it would save a step :)
>
>
>
> On a side note, pertaining to the recent lengthy discussion of the
> CircleMUD license, and the no donations clause:
>
>   Does this clause also prevent the selling of merchandise (such as
>   tip books, etc) with only the name of the mud you are running,
>   and saying nothing about CircleMUD.
>
>   The reason I ask this is that we are working on coding into our mud a
> sound system whereby certain events that occur within the mud trigger
> specific sounds played at the player-end. Now, we are going to make all
> the sounds we use available for downloading from the web page
> (eventually). However, the .zip file will be quite large and download
> times will be quite long.
>
>   To save the people downloading some time, we are considering offering
> CDs containing all sounds, with a small install program to install the
> sounds in the proper location, for sale. We only intend to charge the
> cost of the CD plus shipping and a small $2 fee.
>
>   Are we bound by the CircleMUD license not to do this? If so why? since
> we are not making any profit off of CircleMUD.
>
> Thanks for your time, and I hope my ramblings make sense.
>
> Rasdan
>
>
>
>
> =--=--=--=--=--=--=--=--=--=--=
>   I have done so much,
>   with so little,                         James C. Thomas Jr.
>   for so long,                                 Rasdan
>   That I can do anything                Head Coder of Finality!
>   with nothing.
> =--=--=--=--=--=--=--=--=--=--=
> Finality is based upon CircleMUD 3.0, check us out:
>                    finality.mudservices.com 5555
>
>
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