Hello, Would you clarify the "infinite loops" part of your message? I had one a long time ago and never found it. Although it's gone away for some reason...weird. Thanks in advance, Tom Dailey ---------- > From: Rasdan <rasdan@PEAK.ORG> > To: CIRCLE@post.queensu.ca > Subject: Suggestions for bpl12 > Date: Monday, August 18, 1997 5:47 AM > > Hey all, > > I have a couple of suggestions for bpl12: > > 1. For the olc part, use obuild. SAves you writing your own, and it's a > fine piece of work :) > > 2. Have char_to_room remove the character from his or her current room, > but only if that person isn't already in a room, so in char_to_room, > could do this: > if (IN_ROOM(ch) != NOWHERE) > char_from_room(ch); > > Then continue on with the rest of the code. > Would get rid of a lot of infinite loops resulting from a char being in > more than one room at a time. I know that the coders for Circle can > easily do this themselves, but it would save a step :) > > > > On a side note, pertaining to the recent lengthy discussion of the > CircleMUD license, and the no donations clause: > > Does this clause also prevent the selling of merchandise (such as > tip books, etc) with only the name of the mud you are running, > and saying nothing about CircleMUD. > > The reason I ask this is that we are working on coding into our mud a > sound system whereby certain events that occur within the mud trigger > specific sounds played at the player-end. Now, we are going to make all > the sounds we use available for downloading from the web page > (eventually). However, the .zip file will be quite large and download > times will be quite long. > > To save the people downloading some time, we are considering offering > CDs containing all sounds, with a small install program to install the > sounds in the proper location, for sale. We only intend to charge the > cost of the CD plus shipping and a small $2 fee. > > Are we bound by the CircleMUD license not to do this? If so why? since > we are not making any profit off of CircleMUD. > > Thanks for your time, and I hope my ramblings make sense. > > Rasdan > > > > > =--=--=--=--=--=--=--=--=--=--= > I have done so much, > with so little, James C. Thomas Jr. > for so long, Rasdan > That I can do anything Head Coder of Finality! > with nothing. > =--=--=--=--=--=--=--=--=--=--= > Finality is based upon CircleMUD 3.0, check us out: > finality.mudservices.com 5555 > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/08/00 PST