> Do you have an example of how this is possible? > Yeah, when you forget to do a: char_from_room(ch); in your code, followed by a: char_to_room(ch, <room>); That's why I was proposing changing char_to_room to do char_from_room, to avoid these silly oversights. :) Rasdan > ---------- > > From: Rasdan <rasdan@PEAK.ORG> > > To: CIRCLE@post.queensu.ca > > Subject: Re: Suggestions for bpl12 > > Date: Monday, August 18, 1997 1:46 PM > > What I mean is that when a player is in two rooms at once, and types in > > any command, it locks the mud up into a loop it can't get out of. I have > > to do kill -9 to force-crash the mud. =--=--=--=--=--=--=--=--=--=--= I have done so much, with so little, James C. Thomas Jr. for so long, Rasdan That I can do anything Head Coder of Finality! with nothing. =--=--=--=--=--=--=--=--=--=--= Finality is based upon CircleMUD 3.0, check us out: finality.mudservices.com 5555 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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