Quote ------>
> > Then continue on with the rest of the code.
> > Would get rid of a lot of infinite loops resulting from a char being in
> > more than one room at a time. I know that the coders for Circle can
> > easily do this themselves, but it would save a step :)
What I mean is that when a player is in two rooms at once, and types in
any command, it locks the mud up into a loop it can't get out of. I have
to do kill -9 to force-crash the mud.
<------ Quote
How in the bloody hell do you manage to get a player in 2 rooms at
once? :) pointed to by two different people's next_inroom pointers?
You are using char_from_room() and char_to_room() for all your person
movement needs? right?
--Angus
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/08/00 PST