Quote ------> > > Then continue on with the rest of the code. > > Would get rid of a lot of infinite loops resulting from a char being in > > more than one room at a time. I know that the coders for Circle can > > easily do this themselves, but it would save a step :) What I mean is that when a player is in two rooms at once, and types in any command, it locks the mud up into a loop it can't get out of. I have to do kill -9 to force-crash the mud. <------ Quote How in the bloody hell do you manage to get a player in 2 rooms at once? :) pointed to by two different people's next_inroom pointers? You are using char_from_room() and char_to_room() for all your person movement needs? right? --Angus +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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