>> ... (and a new combat system, throwing out that crappy AD&zatiD one, >>maybe using a Rolemaster type instead for endless expansion). Just a >>few ideas. > >I've been planning this lately, in fact... >I have my SpaceMaster, and MERP handbooks handy... someone ripped off my >CyberSpace book a while back and I haven't found a new copy. :-( > I've been tossing the idea around for quite a while now of converting Circle from an AD&D system to a Traveller system - biggest problem being Traveller doesn't have experience - more of a Role-Playing system than a monty-haul system. > >I'll let the rest of you know of any progress, although I can gaurantee >you this won't be a modified CircleMUD. This would be a MUD from the >ground up (almost everything would change anyways, so....) > >- Chris Jacobson Same here - would have to change quite a bit - but could still use the base Circle system...just a bit altered, that's all. :) -Yert +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/08/00 PST