Franco Gasperino wrote: > I think the point trying to be made is that currently, to port from > one > OS to another only requires minor changes. A few typedefs, ifndefs, > and other > small differences (WSADATA for windows sockets, ect). #define's are evil. Read 'The Design and Evolution of C++' by Bjarne Stroustrup to find outmore about the evil little preprocessor directives.. > Multithreading is a different story. No it isn't. Not if It's done in C++ or any other object oriented language. Things like threadscan fairly easy be implemented using a design pattern called 'Factory Method'. Read 'Design patterns - Elements of Reusable Object-Oriented Software' by Erich Gamma et al. > _Maybe_ windows NT could handle POSIX threads, but im not certain. > 95 and Mac couldnt, although they could handle threads with their own > libraries and calls. If Win95 and Mac's threadhandling doesn't differ too much from POSIX-style threads, thereisn't any real problem, just a lot of typing. > But this, plus critical sections and other like topics, > would be a vastly bigger project than what the porting currently is True. Circle is _full_ of critical regions.. (buf for instance ;) I don't think Circle 3.x will be easily 'ported' to be using threads. A whole rewrite of the current code is needed. Well some of the monolithic code doesn't need much tweaking, but thats just 10% of the total code. My 2 cents.. // Jorgen +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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