On Tue, 19 Aug 1997, Patrick J. Dughi wrote: > Stock circle does not come with reboot-only items, though if > you're tricky, you can make use silly things like a no-reset zone, etc. > How about we make it a little different then, and add a RARE flag. Here's > the guts of it... > > [snip] > > ie, it won't load up unless the mud has been running for under a > minute - or a minute exactly. I think I'm going to have to take issue with the premise of a reboot-only item. As it is, all the DIKU-derived MUDs I've seen place way too much emphasis on the importance of crashes. We're not forgetting that crashes aren't supposed to happen, are we? They certainly shouldn't be something players fear (crash deaths) or hope for (object loading). If they have to exist, and of course they always will, their impact on the world should be minimized, not expanded. Tie object loading to a random number generator at a specified percentage. Don't tie it to the number of items in the game. For high powered items, actually remember if they loaded or not, and restore the game state after a crash. Save and restore player corpses. The ultimate goal should be that the total effect of a crash is loss of 2 minutes playing time. -- Brian +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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