Re: bpl12 Suggestions

From: Jason Fischer (jasonf@COMPUMEDIA.COM)
Date: 08/20/97


On Mon, 18 Aug 1997, Andrew Helm wrote:

> > I'd have to disagree.  Human readable should still be high on importance.
> > The only thing I use the OLC for is walking around the zone making sure
> > doors are set correctly, exits line up, etc.  Most of the builders I've
> > watched (using OLC) spend more time tweaking stats than they do writing
> > good descriptions, and trying to preserve game balance.
>
> How about not letting them edit the stats of mobs? Instead, make a
> power rating level for each mob. The builder can use the power
> rating to show how strong the mobs in the area should be in
> relation to each other. After the builder is done, you just set
> all the mob's stats according to their power rating. Of course,
> it would vary depending on what levels the area is for: newbies,
> mid-level, high-levels, etc. For instance, if you used a 0 to 100
> rating system, a 100 rated mob in a newbie zone would have weaker
> stats than a 100 rated mob in a higher-level zone. Sound good?

Interesting, however, I still think that OLC promotes tinkering more than
creating.  Not a bad thing in and of itself, but not the end result that
I'm looking for.

jason

--
Jason Fischer            |  Any smoothly functioning technology is
jasonf@compumedia.com    |  indistinguishable from a rigged demo.
      "In the shadow of the light from a black sun" Type O-


     +------------------------------------------------------------+
     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
     +------------------------------------------------------------+



This archive was generated by hypermail 2b30 : 12/08/00 PST