On Mon, 18 Aug 1997, Andrew Helm wrote: > > I'd have to disagree. Human readable should still be high on importance. > > The only thing I use the OLC for is walking around the zone making sure > > doors are set correctly, exits line up, etc. Most of the builders I've > > watched (using OLC) spend more time tweaking stats than they do writing > > good descriptions, and trying to preserve game balance. > > How about not letting them edit the stats of mobs? Instead, make a > power rating level for each mob. The builder can use the power > rating to show how strong the mobs in the area should be in > relation to each other. After the builder is done, you just set > all the mob's stats according to their power rating. Of course, > it would vary depending on what levels the area is for: newbies, > mid-level, high-levels, etc. For instance, if you used a 0 to 100 > rating system, a 100 rated mob in a newbie zone would have weaker > stats than a 100 rated mob in a higher-level zone. Sound good? Interesting, however, I still think that OLC promotes tinkering more than creating. Not a bad thing in and of itself, but not the end result that I'm looking for. jason -- Jason Fischer | Any smoothly functioning technology is jasonf@compumedia.com | indistinguishable from a rigged demo. "In the shadow of the light from a black sun" Type O- +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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