On Sat, 23 Aug 1997, Zizazat Lazuras wrote:
>I added som enice object damage code, but the portion that deals with the
>examine does not work. (Code to follow). It is nearly identicaly to code
>added to the identify spell, and that part works just dandy. Someone,
>please, what am I overlooking?
> if (IS_NPC(tmp_char) || !IS_NPC(tmp_char))
> return;
Oh yeah, that will work. :)
> if (GET_OBJ_TSLOTS(tmp_object) == 101) {
> sprintf(buf, "This looks indestructable!\r\n");
> send_to_char(buf, ch);
> return;
> }
if (GET_OBJ_TSLOTS(tmp_object) == 101)
spriotf(buf, "This looks indestructable!\r\n");
else if (GET_OBJ_TSLOTS(tmp_object) <= 10)
sprintf(buf, "This looks in extremely poor condition.\r\n");
else if (GET_OBJ_TSLOTS(tmp_object) <= 20)
sprintf(buf, "This looks in poor condition.\r\n");
...
send_to_char(buf);
return;
OR
You can make a 'const char *mesg' and just do:
mesg = "This looks indestructible\r\n";
then:
send_to_char(mesg);
That'll save the time of copying the constant string into the variable.
--
greerga@muohio.edu me@null.net | Genius may have its limitations, but stupidity
http://www.muohio.edu/~greerga | is not thus handicapped. -- Elbert Hubbard
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