On Sat, 23 Aug 1997, Zizazat Lazuras wrote: >I added som enice object damage code, but the portion that deals with the >examine does not work. (Code to follow). It is nearly identicaly to code >added to the identify spell, and that part works just dandy. Someone, >please, what am I overlooking? > if (IS_NPC(tmp_char) || !IS_NPC(tmp_char)) > return; Oh yeah, that will work. :) > if (GET_OBJ_TSLOTS(tmp_object) == 101) { > sprintf(buf, "This looks indestructable!\r\n"); > send_to_char(buf, ch); > return; > } if (GET_OBJ_TSLOTS(tmp_object) == 101) spriotf(buf, "This looks indestructable!\r\n"); else if (GET_OBJ_TSLOTS(tmp_object) <= 10) sprintf(buf, "This looks in extremely poor condition.\r\n"); else if (GET_OBJ_TSLOTS(tmp_object) <= 20) sprintf(buf, "This looks in poor condition.\r\n"); ... send_to_char(buf); return; OR You can make a 'const char *mesg' and just do: mesg = "This looks indestructible\r\n"; then: send_to_char(mesg); That'll save the time of copying the constant string into the variable. -- greerga@muohio.edu me@null.net | Genius may have its limitations, but stupidity http://www.muohio.edu/~greerga | is not thus handicapped. -- Elbert Hubbard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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