On Sat, 23 Aug 1997, Uffe Svanstrom wrote: >how to do so that i can make a mob in the game. act.wizard.c line 1033 (do_load) (assume: struct char_data *mob; int r_num; and number is the virtual number.) if ((r_num = real_mobile(number)) < 0) { send_to_char("There is no monster with that number.\r\n", ch); return; } mob = read_mobile(r_num, REAL); char_to_room(mob, ch->in_room); >i gonna make so when you type look, you really will se the character there >a couple of times !(Is this hard to do) > >like with mirror image! it looks like this > Around the messages you want to clone, try something like: if (PLR_FLAGGED(ch, PLR_CLONED)) (sendmessage) (sendmessage) -- greerga@muohio.edu me@null.net | Genius may have its limitations, but stupidity http://www.muohio.edu/~greerga | is not thus handicapped. -- Elbert Hubbard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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