On Sat, 23 Aug 1997, Uffe Svanstrom wrote: >Anyone know how to implement the spell components with ingredients and so on >i have been thinking of this one for a long time but >never really understood how to do so the code will check for surtain >objects in the inventory ! Magic.c line 224 /* * mag_materials: * Checks for up to 3 vnums (spell reagents) in the player's inventory. * * No spells implemented in Circle 3.0 use mag_materials, but you can use * it to implement your own spells which require ingredients (i.e., some * heal spell which requires a rare herb or some such.) */ int mag_materials(struct char_data * ch, int item0, int item1, int item2, int extract, int verbose) -- greerga@muohio.edu me@null.net | Genius may have its limitations, but stupidity http://www.muohio.edu/~greerga | is not thus handicapped. -- Elbert Hubbard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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