Robert A. Hayden wrote: > > I'm looking at increasing the maximum number of skills as spell slots > available in the game (which in stock code is 130 for spells and 70 for > skills). Is this just a question of definining MAX_SPELLS and MAX_SKILLS > to another number in spells.h or will that proceed to blow up the rest of > the stuff? > > Are there any pitfalls I should be aware of? > > (Oh, and yes, I recognize it will require nuking the player file). > Think you would also have to add to the bank uf "unused" im spell.parser.c to flesh it out to your new totals. RS +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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