I'm looking at increasing the maximum number of skills as spell slots available in the game (which in stock code is 130 for spells and 70 for skills). Is this just a question of definining MAX_SPELLS and MAX_SKILLS to another number in spells.h or will that proceed to blow up the rest of the stuff? Are there any pitfalls I should be aware of? (Oh, and yes, I recognize it will require nuking the player file). =-=-=-=-=-= Robert Hayden rhayden@means.net IP Network Administrator http://rhayden.means.net MEANS Telcom (612) 230-4416 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/08/00 PST