I believe that on Arctic they don't keep track of how many times each player has killed a specific mob, only how many times has the mob been killed in x amount of time. So if 10 different people kill the same mob repeatedly in a short period of time, they will all get less and less, and if some poor sap comes along a few minutes later after the others have left, he will get virtually no exp too. Someone correct me if I am wrong :) (certainly, that would be much easier to implement...) Edward Glamkowski, Programmer Mathematica Policy Research EGlamkowski@mathematic-MPR.COM Princeton, NJ http://www.mathematica-mpr.com/ In the chapel at Biggin Hill there is a golden book in a glass case. Every day for the past twenty-five years a page has been turned. On each page one can read the names and ranks of those who took off on that day and never returned. Sometimes the page is filled to the last line. They are all Dowding's boys. The Battle of Britain by Marcel Jullian Has anyone implemented EXP limitations for killing same mobs over and over again? The idea is: When player kills mob first time, he gets full XP. When he kill same mob more and more, he gets less and less XP. If he killed same mob for over 100 times, he gets no XP at all. If he stops killing same mob for a while and killed 20-40 other mobs, he can kill first mob for full XP again. I saw this system on ArcticMUD (www.arctic.org) and it works great! Anyone have any ideas about implementing that system? If you just keep an array with mobs and number_of_kills per each mob, playerbase will become ~10 kb larger per each player. :( Andrey (andrey@alex-ua.com) Kiev, Ukraine, Europe aka Zmey//RMUD (Russian MUD project) +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/08/00 PST