>On Mon, 25 Aug 1997, Andrey Fidrya wrote: > >>Has anyone implemented EXP limitations for killing same mobs over and >>over again? > >>Anyone have any ideas about implementing that system? >>If you just keep an array with mobs and number_of_kills per each mob, >>playerbase will become ~10 kb larger per each player. :( > >Saving it as ASCII wouldn't be much better. Best bet would be to do the >array of two ints. (vnum of mob and number of kills) Don't save it to the player file - after each reboot (or crash) let them again get full exp for a given mob until they've killed it a few times. Assuming you don't have a crash bug for the players to exploit, this should not be much of a problem. And since you are adding to the part of the player struct that doesn't get saved, you don't have to pwipe either. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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