Not only this, but the nightmare of maintaining dynamic arrays, controling array boundries, and keeping a constant accurate account of how many mobs are in the game would not be worth it. Not to mention the massive wasted space involved. Franco Gasperino Cutting Edge Communications 509-444-INET http://www.cet.com/ awe@cet.com ---------- > From: Justin <c616077@SHOWME.MISSOURI.EDU> > To: CIRCLE@post.queensu.ca > Subject: Re: killing same mobs EXP gain limitation > Date: Monday, August 25, 1997 9:15 AM > > On Mon, 25 Aug 1997, Andrey Fidrya wrote: > > > If you just keep an array with mobs and number_of_kills per each mob, > > playerbase will become ~10 kb larger per each player. :( > > Are you talking about saving the array to the playerfile? Seems to me > this is something better not saved. Gosh, if you are actually bored > enough to quit the mud and restart after every five kills, go ahead. > Granted, this still does leave a lot to be stored during the player's > connected. > > Salvatore > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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