On Mon, 25 Aug 1997, Uffe Svanstrom wrote: > /* now list characters & objects */ > send_to_char(CCGRN(ch, C_NRM), ch); > > list_obj_to_char(world[ch->in_room].contents, ch, 0, FALSE); You would need to add the check in the list_obj_to_char() function. If you added it there you would list every object twice if the player doing the look was cloned. -- greerga@muohio.edu me@null.net | Genius may have its limitations, but stupidity http://www.muohio.edu/~greerga | is not thus handicapped. -- Elbert Hubbard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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