At 06:19 PM 8/20/97 -0400, you wrote: >> You'll need to do one of the following with your .wld, .obj, and .mob >files: >> >> 1) Trash them and start from scratch. (What I did cause I was trashing >> the world anyways.) >> 2) Write a converter to convert from the old data, to the new. >> 3) Manually convert the data from the old to the new. (YECH!!!) >> >This really isn't that hard to do(changing the wld etc files that is)... > >It's great with OasisOLC...cuz you just change the oedit/redit/medit >routines, and leave the db.c alone, then boot the mud, and save every zone, >for obj/rooms/mobs, then change the db.c and it should work great...it did >for me :) This is what I do now that I've discovered that trick. I wish that I would have known about it back when I did the 128 bit conversion... *sigh* Oh well. Live and learn. :) I'm thinking about writing a routine that will save all .zon .wld .obj and .mob files from memory to disk.... That way you don't have to go through the tedious process of doing a 'Xedit save XX' 4 times for each zone. Has anyone attempted/done this or something similar. I love it when others warn me of horrid pitfalls before I get to them, but sometimes half the coding fun is climbing back out, brushing off, and continuing with the coding. :) John Evans mailto:evansj@hi-line.net http://www.hi-line.net/~evansj/ I don't suffer from Insanity. I enjoy every minute of it! +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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