Re: 128-bit code

From: John Evans (evansj@HI-LINE.NET)
Date: 08/26/97


At 06:19 PM 8/20/97 -0400, you wrote:
>> You'll need to do one of the following with your .wld, .obj, and .mob
>files:
>>
>> 1) Trash them and start from scratch.  (What I did cause I was trashing
>>         the world anyways.)
>> 2) Write a converter to convert from the old data, to the new.
>> 3) Manually convert the data from the old to the new. (YECH!!!)
>>
>This really isn't that hard to do(changing the wld etc files that is)...
>
>It's great with OasisOLC...cuz you just change the oedit/redit/medit
>routines, and leave the db.c alone, then boot the mud, and save every zone,
>for obj/rooms/mobs, then change the db.c and it should work great...it did
>for me :)

This is what I do now that I've discovered that trick. I wish that I would
have known about it back when I did the 128 bit conversion... *sigh*

Oh well. Live and learn. :)

I'm thinking about writing a routine that will save all .zon .wld .obj and
.mob files from memory to disk.... That way you don't have to go through the
tedious process of doing a 'Xedit save XX' 4 times for each zone.

Has anyone attempted/done this or something similar. I love it when others
warn me of horrid pitfalls before I get to them, but sometimes half the
coding fun is climbing back out, brushing off, and continuing with the
coding. :)


John Evans
mailto:evansj@hi-line.net     http://www.hi-line.net/~evansj/

I don't suffer from Insanity. I enjoy every minute of it!


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