>Within my first two nights of modifying Circle, I ran out of the 32 bits on >player flags. I've been coding (on my MUD that is) for 7 months and have >racked up close to 40 mob flags, over 40 player flags, and around 35 room >and obj flags. > >Those are all just MY ideas.... When I the creator's and co-imps stick in >ideas, then that number will grow. I just hope that 128 is ENOUGH..... I >don't think it will be a problem for several years. Yes... I'm quite >serious. :) That's why you use bitfields instead and then never ever worry again about having enough bits :) That's my suggestion for patch level 12 - switch from bitvectors to bitfields!! Of course, putting in bitfields (there is an example on the ftp site using patch level 8 code) will break any OLC you may have... one of these days I'll have to get around to making a bitfields version of Oasis or obuild. Which OLC do you use? If you send email to me privately, I'll make a tally and see what the OLC of choice is :) I'd also be interested in knowing if anybody else uses bitfields. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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