At 10:39 PM 8/26/97 +0200, you wrote: >> Within my first two nights of modifying Circle, I ran out of the 32 bits on >> player flags. I've been coding (on my MUD that is) for 7 months and have >> racked up close to 40 mob flags, over 40 player flags, and around 35 room >> and obj flags. >> >Heh... That's what I tought... Tell me how many flags are used more than >two times in the game? :) I figured out that it's much better to make a >spec instead of flag... If you're using it only few times... But then >there are things that would be very complicated to solve with specs... > Hmm... From the ~150 flags that are currently coded I have about 10 or so that I would label as being "rare". All the rest would be fairly command and usable on a "daily basis". My goal with the MUD is to concentrate on the mobs enough so that they are more interactive and intelligent. I don't plan on coding any AIs into the MUD, but I want them to be more than just targets for the nearest XP-hungry player. All the obj flags are there to make items more interesting and unusual... and, in some cases, deadly. *grin* (I love being an evil bastard sometimes.) John Evans mailto:evansj@hi-line.net http://www.hi-line.net/~evansj/ I don't suffer from Insanity. I enjoy every minute of it! +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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