Greetings,
I'm working on a command that will give the player some temorary benefits
(to-hit, to-dam, haste, etc..) but it will age them 5 years.
I've dug and dug through the code and the man pages, but have just come
out more confused than when I started. I guess I'm not clear on what to
do to age the character....
I found the following in structs.h:
struct char_player_data {
/* SNIP */
struct time_data time; /* PC's AGE in days */
/* SNIP */
}
With this info, I would assume that the following would age the player 5
DAYS:
ch->player.time += 5;
From that assumption, I would say that the following would would age the
player 5 years. :
/* 35 days * 17 months = 1 year = 595 days */
/* 5 * 595 = 2975 days = 5 years */
ch->player.time += 2975;
Am I right in this logic, or not? I think that I am, but I have the gut
feeling that if I used that code, then I would definately screw things up.
Thanks for your time,
John Evans
mailto: evansj@hi-line.net http://www.hi-line.net/~evansj
I don't suffer from Insanity! I enjoy every minute of it!
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