Re: [Suggestion] BPL 12 -Skills-

From: Daniel W. Burke (dwb@IX.NETCOM.COM)
Date: 08/28/97


On Wed, 27 Aug 1997, Ric Klaren wrote:

> I kindoff have to disagree. By letting a call to a skill run through a
> central point one can make the real skill code a lot smaller.
>

In a way things like making a general skills function are great, it makes
generic skills easy to add, but it encourages adding generic skills with
little differences.... like, bash you need a weapon, backstab it needs to
be piercing, etc... and things like, backstab should have a dex modifier,
but bash should have a strength modifier.... things like that are less
encouraged to make the difference in skills when they become generic...


     +------------------------------------------------------------+
     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
     +------------------------------------------------------------+



This archive was generated by hypermail 2b30 : 12/08/00 PST