On Wed, 27 Aug 1997, Ric Klaren wrote: > I kindoff have to disagree. By letting a call to a skill run through a > central point one can make the real skill code a lot smaller. > In a way things like making a general skills function are great, it makes generic skills easy to add, but it encourages adding generic skills with little differences.... like, bash you need a weapon, backstab it needs to be piercing, etc... and things like, backstab should have a dex modifier, but bash should have a strength modifier.... things like that are less encouraged to make the difference in skills when they become generic... +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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