This was my point exactly. Generic is "boring," and i've made lots
of changes to individual skills that the players love.
>
> In a way things like making a general skills function are great, it makes
> generic skills easy to add, but it encourages adding generic skills with
> little differences.... like, bash you need a weapon, backstab it needs to
> be piercing, etc... and things like, backstab should have a dex modifier,
> but bash should have a strength modifier.... things like that are less
> encouraged to make the difference in skills when they become generic...
>
>
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