This was my point exactly. Generic is "boring," and i've made lots of changes to individual skills that the players love. > > In a way things like making a general skills function are great, it makes > generic skills easy to add, but it encourages adding generic skills with > little differences.... like, bash you need a weapon, backstab it needs to > be piercing, etc... and things like, backstab should have a dex modifier, > but bash should have a strength modifier.... things like that are less > encouraged to make the difference in skills when they become generic... > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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