On Sun, 31 Aug 1997, Andrew Helm wrote: -+> -+Studying our words can help us understand our underlying intentions -+> -+and motivations. -+ -+This is in essence a problem with principle, not terminology. Yet -+I don't know how to express myself more clearly without essentially -+requoting my previous message to you. If you cannot go beyond my -+words to my meaning this discussion will never get anywhere. Try -+rereading what you just quoted me saying. "Studying our words can..." and you're going to tell me that you're not nit-picking over how I phrased something? My intentions were quite clear in the context my words were used. If you want to pull something out of context, you're welcome to doing so, but arguing off of such a weak link is really not suggested. This is a matter of MEANING (context, principal), not a matter of WORDING (phrase, words). Seems to me that *you* cannot go beyond *my* words to *my* meaning. -+Ideas can be implemented which will make life harder on the players, -+yet you will find that not every idea which makes life harder on the -+players will increase their enjoyment of the game. When you simplify -+your goal to a matter of "pissing-off" the players instead of -+increasing their enjoyment, you commit a common yet dangerous error -+of thinking. To judge things by the amount that they frustrate -+players (always being careful, of course, since we would not want -+to "piss-off" them to the point that they leave) will prevent you -+from discriminating between good ideas and bad ideas unlike a person -+who takes the harder goal of working for the player's enjoyment. Simplifying my goal to a matter of "pissing-off" players is not what I said. I used the words, "pissing-off," but my meaning was quite different. My meaning was quite evident by the context in which the words were used, and how they were explained. You are, clearly, the one that cannot go beyond my words to my meaning. -+When you successfully make a distinction between -+merely "pissing-off" you players and giving them challenges which -+increase their enjoyment, you will truly have learned the Art -+of Administration. Thank you, Yoda; I think I'll be using the force to take a rock and smash your skull in now...(yes, a Star Wars reference; had to figure it in somehow). Simply put, my meaning was (as I have stated in the two prior messages on this thread; those being the FIRST message, and the reply to your "underlying intentions" bullshit) that adding challenges to your MUD will cause your players to be somewhat disgruntled, whether or not it is for the good of the mud, or otherwise. This is because players get quite used to the skill-level at which they are playing, and, even if they are quite able to play at a more challenging level, they will still get pissed-off when you make the game more challenging. In essence, you are pissing-off your players for the good of the mud. But, you cannot make the game more challenging to the point where players leave, or get really pissed-off, because then you have imbalanced the mud. Therefore, you must provide them with challenges, but ones with which they are quite able to acheive if given the time and resources; so that they know they are able to overcome the challenge, and thus, continue to play the mud. This is balance. This is the Art of Administration. This is what I have been saying all along, if you cannot get past me using the words, "pissed-off," then this entire thing is, as you said, meaningless. The thing I can't understand, is why you would use the, "if you cannot get past my words to my meaning," argument against me, here? You are the one arguing that my words indicate a meaning, when what I said is my meaning. You are the one that cannot get past my words to my meaning, and therefore, your argument only provided me with more ammo to use against you. You might as well shoot yourself in the head, than become such an obvious (and idiotic) hypocrite. This has devolved into something near a flame war, and I realize that the interest of the people on the mailing list is probably waning; so, unless this thread can be infused with a little more releavance to the Circle mailing list, I decree that this should be taken to private e-mail. -- Daniel Koepke -:- dkoepke@california.com -:- [Shadowlord/Nether] Think. (Something for Andrew Helm to try once in his life) +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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