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Starting: 09/01/97
Ending: 09/30/97
- $%^#@^%$ remove yourself.
- (no subject)
- **IMPORTANT**
- -Subject Tags-
- 2hand limit
- <code> Oasis crashin'
- <code> Oasis crashin' from "Daniel Koepke" at Sep 6, 97 07:45:48 pm
- <error> Malloc
- [ Code ] [ Olc Mobprogs ] Bug?
- [ Code ] Mobprogs and Oasis...
- [ Code ] Questions about vnums
- [ Code ] Slap Bigwhale
- [ Code ] Zone table *blink*
- [ Descriptors ] What happens at switch!?
- [ Idea, Problem? ] Mobprogs and Variables...
- [ Ideas ] Maximum weight, [snip]
- [ Ideas ] Maximum weight, maximum objects pl
- [ Ideas ] Maximum weight, maximum objects player can carry
- [ Ideas ] Maximum weight,maximum objects player can carry
- [ OasisOLC ] Bug? Is it in the stock version?
- [ OasisOLC ] BUG?! Not really...
- [ Off-Topic ] Vacation... Again... *finnaly*
- [ Problem ] Areas changing...
- [ Problem ] Areas changing... 97 06:25:18 am
- [ Problem ] Areas changing... 97 11:20:54 pm
- [ Problem ] Areas changing... 97 12:15:49 pm
- [ Problem ] Areas changing... from "Daniel Koepke" at Sep 1, 97 12:49:07 pm
- [ Problem ] How to find out real room number??
- [ad] Builders needed
- [AD] CODERZ WANTED
- [Admin] [SERIOUS PROBLEM] Vicious attacks on MUD?
- [ADMIN] SCAM ALERT!!!
- [Admin][Serious][More Info] Fake IP Attacks on MUD
- [Brainstorm] What I finally did
- [Buffers] Problems with improvededit and buffers?
- [BUG][FEATURE]
- [BUG][FEATURE] from "Stephen Arnold" at Sep 10, 97 07:44:08 am
- [BUG][FEATURE][Multiclassing]
- [Building]Customizing room directions
- [C++]
- [C++] Overloaded operators?
- [C++] Overloaded operators? Wyatt on Wed, Sep 03, 1997 at 03:32:08PM -0500
- [Class Coding]
- [code fix] liblist
- [Code Request] Equipment occupying multiple spots (bitvector EQ)
- [CODE SNIPPET] killing same mobs XP gain limitation
- [CODE]
- [CODE] 'variable' is assigned a value that is never used...
- [CODE] [!HYMEN] Npc 'brag' function
- [CODE] [BUG?]
- [CODE] [ERRORS]
- [CODE] [LONG] Equipment occupying multiple spots
- [CODE] Adding AFK Flag..
- [CODE] Adding levels above 170s
- [CODE] Additional features & ideas for bpl12
- [CODE] Assassins
- [CODE] Assassins (note to Alex too)
- [CODE] Better argument processing
- [CODE] Better argument processing 97 08:54:47 pm
- [CODE] Better argument processing Sammy on Fri, Sep 19, 1997 at 10:30:06AM -0500
- [Code] Changing parse_class to integers ...
- [CODE] COMM.C: FD_SET/FD_ZERO?
- [CODE] die(char_data*, char_data*)
- [CODE] find_class_bitvector problem
- [code] gethostbyaddr() + ip_masq = problems :>
- [code] gethostbyaddr() + ip_masq = problems :> Sammy on Fri, Sep 12, 1997 at 07:06:58AM -0500
- [Code] Guildguards
- [Code] Guildguards, Kernel 1.2
- [CODE] immortals/flight
- [Code] Inns
- [code] input limits
- [Code] Intermud Probs
- [Code] Intermud Probs.
- [CODE] More Zones for Builders
- [code] POW problem...
- [code] POW problem... Sep 3, 97 01:55:02 pm
- [CODE] Ranged weapons crashing mud?
- [CODE] Recall/Clone code on FTP
- [CODE] room_bits
- [CODE] saving rooms
- [Code] shadow/vampire SPECIAL
- [Code] Socials
- [Code] Spellbooks
- [CODE] Spelllists
- [CODE] The Bread of Life
- [code] Tightening do_spec_comm
- [CODE] update_object () in handler.c
- [CODE] zedit wierdness
- [Code][Dumb]do_who
- [Code][Errors Autoexit]
- [Code][Errors]
- [CODE][IDEA] Snooping Rooms
- [CODE][Newbie] Implementing object levels
- [CODE]Help!!!!
- [Code]Medit
- [Code]Medit crashing mud
- [Code]Medit crashing mud from "George" at Sep 6, 97 10:04:30 pm
- [Code]Race Specific Spells
- [Code]Werewolf Race
- [Crash] SOLVED my problem!
- [Errors with Autoexits][GDB Transcripts]
- [GDB][Long] Wierld crashes been plaguing me, now I ask for help... "16394"
- [Halfdone CODE] Mage
- [help!] medit crashing the MUD
- [HELP]
- [HELP][REQUEST]
- [Idea]
- [Idea] Spellbooks
- [Idea] Spells & Skills
- [Ideas] Maximum weight
- [INFO]
- [Linux][Problem Revisted]
- [MOBPROGS] Regarding mpset
- [newbie, still] parse and operands
- [NEWBIE] [CODE] [LONG] remort
- [NEWBIE] [CODE] dealing with equipment after remort
- [NEWBIE] [CODE] Object Stacking
- [NEWBIE] [CODING] [KINDA DUMB]
- [Newbie] Chars Loading Room
- [NEWBIE] geesh
- [NEWBIE] Questions
- [NEWBIE][CODE]
- [NEWBIE][CODE] spells, skills ....
- [NEWBIE]Prompts
- [OAISIS] Sedit Crash
- [off topic] machine platforms
- [Off-Topic Code] Case Statements
- [OLC] Function to change the vnum of obj/mob/room
- [Patch][MEdit][OLC][MobProgs] let mobprogs work right away
- [Pretty Dumb] Levels
- [REALLY Newbie] Thac0 and saving throws
- [RP] [Code] [Newbie] [Brainstorm] Race Specific Classes: Help!!!
- [RP] [Code] [Newbie] [Brainstorm] Race SpecificClasses: Help!!!
- [RP] [Code] [Newbie] [Brainstorm] Race SpecificClasses:Help!!!
- [SERVERS] Possible mud sites
- [set probs] [brainfart]
- [snippet] Object stacking.
- [Spell creation]
- [Way Off Topic] C++ Mailing List?
- [Win95GUI] Windows Message (drive crazy anyone?)
- Adding Object level tags
- Admin Humor
- An uncommon problem...
- An uncommon problem... 97 12:03:49 pm
- An uncommon problem... from "George" at Sep 29, 97 01:34:47 pm
- An uncommon problem... from "George" at Sep 29, 97 01:43:25 pm
- An uncommon problem... from "Justin" at Sep 29, 97 12:51:36 pm
- An uncommon problem... Sep 29, 97 05:31:32 am
- And...
- Another fun crash
- ANSI Cursor Control (Update)
- Apologies
- ascii pfiles HELP
- ASSIGNMOB()
- Asynch?
- Autoexits
- Autoquest BUG
- Bitfields
- Bitfields from "Daniel Koepke" at Sep 25, 97 08:58:46 pm
- Bitfields from "Daniel Koepke" at Sep 26, 97 08:10:00 am
- Bitfields from "George" at Sep 25, 97 10:31:58 pm
- Bitvector Patch
- Bitvectors
- bpl12 suggestion
- BPL12 Suggestion with doors.
- Buffer BUG! CRUSHED!
- Buffer v1.6
- buffers...
- Bug in Oasis Pres that killed ZONEs...
- Builders Needed
- Builders Needed.
- C++ Version of Circlemud
- castle.c patch
- Changing the login screen
- CircleMUD Problem (fwd)
- Clan Stuff.
- Clans and their Purpose
- Clearing the screen.
- Clearing the screen. at Sep 24, 97 10:26:46 am
- CODE
- coding problem with a character creation addition (mem leak?)
- coding.doc (no, wait!)
- coding.doc: Adding socials
- Coding: Char's VNUM
- Coding: Char's VNUM from "Daniel Koepke" at Sep 28, 97 06:50:20 pm
- combat
- command line and menus
- Cost of objects
- Creating a challenging mud [was: Areas Changing]
- d;lfkdf
- db.c (fwd)
- Equipment
- Featureful code
- Fight spam
- Finding where mobs load..online..
- GNU C++ Compliant version of CircleMUD
- GNU C++ Compliant version of CircleMUD OOPS
- Greetings.
- having problems with ^M being appended to mobs and objs in obuild
- HELP!!!!!!!!!
- Hi, it's me again.
- Hometown suggestions?
- Index.mini
- Interesting idea
- Intermud?
- Intuitive db files
- Is the list not working? I havne't received anything for a day?!
- IS_AFFECTED
- Jeremy's Documentation
- larger than 32 bit ints and OS's
- Levelsorting Spells
- Linux problem with lag & TCP/IP revisted.
- Liscensing and Copyrights
- Liscensing and Copyrights <Pine.BSI.3.95.970924072156.4964A-100000@global.california.com>
- Liscensing(a good question)
- Looking for Builders
- Mac Telnet
- Mail not working
- manual spells VS spells
- manual spells VS spells .lj.edus.si>
- manual spells VS spells Svanstrom" at Sep 1, 97 11:30:48 pm
- Maximum weight)
- Medit and Oedit problem in Obuild
- Mirrors
- MOB Balance
- mob flags (was Recall/Clone)
- mob loading stuff
- mob loading stuff Tue, Sep 09, 1997 at 08:58:30PM +0100
- Mobedit Problems
- Mobile Activity
- Mobprogs and Variables... Sep 25, 1997 at 09:00:37PM +0200
- MobProgs in separate file.
- MobProgs in separate file. from George at "Sep 16, 97 02:53:40 pm"
- Mobs & Classes9
- Moving zones
- mud in need for builders
- mudlogf() log()
- Multiple Attack Spamming (was known as 'Is the list working?')
- New Admin in need of Help!
- Newbie Coding: two bufs in sprintf
- Newbie Coding: two bufs in sprintf Sep 27, 97 09:41:46 pm
- newbie help
- Newbie help..
- Newbie question--next_in_room
- Newbie questions.
- Newbie questions. <3.0.3.32.19970908181306.00690b88@jhunix.hcf.jhu.edu>
- Newbie questions.)
- Newbie: Looking for some text
- Newbie: Looking for some text..
- Newbie: Looking for some text.. at Sep 26, 97 02:00:13 pm
- Newbie: Looking for some text.. from "Daniel Koepke" at Sep 27, 97 12:27:13 pm
- next_in_room
- Oasis #11
- Oasis #13
- Oasis Medit's Problems
- Oasis Pre #13 & #12
- Oasis pre12
- Oasis v1.5
- Oasis/Buffer
- OasisOLC 1.5 #10 to #11
- OasisOLC's and/or obuild's interface.
- OasisOLC-MobProg Support
- Obj Maxxes
- Obuild - act.build.c
- obuild saving ^M
- Odd things
- Odd things from "George" at Sep 8, 97 03:30:23 pm
- Olc pre #14
- OLC...
- OS
- OS & coding.doc: communication channels
- page_string()
- Patches
- Pissing off the players administration
- Pissing off the players administration 97 01:40:51 pm
- Pissing off the players administration from "Daniel Koepke" at Sep 2, 97 03:50:39 pm
- Pissing off the players administration from "Daniel Koepke" at Sep 2, 97 04:01:48 pm
- Pissing off the players administration from "George" at Sep 2, 97 01:02:10 pm
- PLR_THIEF flag
- Possible bug
- Pre #14 Addendum
- Problem with Arguments
- Problems with Linked Lists
- problems with oedit (OASIS)
- Problems with send_to_outside ?
- R: having problems with ^M being appended to mobs and objs in obuild
- RECALL
- RECALL (and cloning too)
- Rent & Errors.
- Room Spec Procs
- Scam
- servers
- SGI Indy Porting Problems
- Shutdown and Oasis Improvement.
- Socials
- Socket engines
- Some questions about code
- Sorry...Another Olc question...
- Spell Delay
- Spell Delay from Edward Glamkowski on Mon, Sep 22, 1997 at 02:28:32PM -0400
- Spells and manacost
- Stock BUG!
- String to Integer
- Suggestions for bpl12
- Suggestions for bpl12 <Pine.LNX.3.96.970901160921.28952B-100000@capybara.sk-pttsc.lj.edus.si>
- Telnet garbled name entry (was Newbie questions.)
- Ten Commandments (was viscious attacks)
- transportation (was: Maximum weight,maximum objects player can carry)
- Various cool Problems !
- Wear Positions...
- Well im not getting my mail for over a week.
- Where classes become bitvectors?
- Wierld crashes been plaguing me
- YAOU
- Yet more Newbie questions.
- your mail
- Zedit problems
- Zedit problems.
Last message date: 09/30/97
Archived on: 12/08/00 PST
957 messages sorted by:
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: 12/08/00 PST