I would like to apologize to Hans for that last post. My tone was way too harsh. It's just that I'm getting frustrated --the bad kind not the good kind. ;-) No matter what kind of mud you run, the Art of Administration is to make sure your players enjoy themselves. I think we all agree on this. If you run a talker, an rp, or a hack and slash, the success of your mud depends ultimately on whether the players enjoy themselves. My point is that here is a flaw in the thinking that the Art of Administration is a balance between making life hard on your players and making life so hard on your players that they leave. There are two kinds of "frustration." There's a kind where you feel challenged, and you enjoy the challenge. You enjoy yourself even more when you overcome the challenge. Players can never get enough of this kind of "frustration" (within reason :). Then there is the kind of frustration that you don't enjoy going through. It doesn't matter if it's challenging because you're sorry you ever went through it, even after it's over. This is the kind of frustration that causes players to leave muds. Daniel's intentions are good. However, sometimes we undermine our own good intentions. If you take the view that balance requires you to increase the kind of frustration that would make players leave if they're not yet at the point of leaving, then you have the wrong goal in mind. That is the difference between saying that the Art of Administration is increasing the player's enjoyment and that the Art of Administration is pissing-off your players, but not to the point that they leave. Once again, I know the intentions of people who take the latter view are good, but I hope you realize how your goal fails to distinguish between the two kinds of frustrations. You may end up mixing the good kind of frustrations with the bad kind and dismissing the negative reaction of your players as just the need for balance. From now on I hope no one will equate the Art of Administration with the act of balancing the player's frustrations between them not being frustrated and them being so frustrated that they leave. The Art of Administration, and the key to having a healthy, fun mud, is to work for the player's enjoyment -- work on challenging them with the right kind of challenges. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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