>> now that part is oki ...but all you folks can guess that the spec_proc will >> do this if thingy every TICK until the players killed the mage, so my very >> sharp >> brain very fast thought, Ahhh let put in a counter there !!! >> like >> >> int counter; >> ~~~cut >> if (get_hit(ch) <50 && counter <1) and here i load in the mob >> counter = 1; then i set counter = 1 so it wont go into this if the next time ?? >> Understand my thoughts ?! how do i make so that it only will jump into this >> if thingy once, ie only loads the mob once ?? >> >Just make a char flag that is set when the mob is loaded, if this flag is >set, don't load: hmm, feels like stoopid to do a new flag for just this thing aint there a way to do the counter so if counter = 1 it wont do it ? >> Next problem is ! >> I have flagged the loaded mob with a couple of AFF, like sanc, charm, >> no probs there >> but how do i tell the loaded mob to start fight the character that fights >> his master (the mage) >> and also i need something like that the loaded mob will RESCUE the mage so >> that the loaded mob will take all the hits while the mage heals up a bit. > > if (FIGHTING(ch)) > hit(vict, FIGHTING(ch), TYPE_UNDEFINED); but this dosnt solve the RESCUE of the mage just like the skill RESCUE, the stone golem should do a RESCUE MAGE thingy ? > >> mob = read_mobile(mob, 3062); /* Insert the Stone Golem Here */ >> >> ^^^ how do i change the mob .. i always get PUFF loaded ... > >read_mobile requires two different arguments, the first being the number >of the mob (either real or vnum), and the second telling it what type of >mob to load (VIRTUAL or REAL). Whoooa , now you lost me ( Darn) i have tried to change those numbers but i still gets the little puff when it loads up , and i sure wonder why ! the first being the number of the mob , do you mean the text "mob" if i change it to a number the mud kinda crash. and the secound , yepps i have changed it to but i still get puff loaded ! /Uffe +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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