> So hopefully this question can clear everything up for Andrew: > Daniel, do you believe that anything that frustrates the players, but > not enough to make them leave, is automatically a good thing? > > [ ] Yes > [ ] No > I'm confused. Are you saying that Daniel believes that pissing-off your players, but not to the point that you make them leave, is *not* the Art of Administration? You see, he's completely caught up in the words, unable to see the ideas and motivations behind them. He understands how to run a mud properly, and he has good intentions, but he has fallen for a popular fallacy... that you have to frustrated players in a way that would make them want to leave the mud. I cannot get this point across to someone who will not listen and only responds aggressively despit my best intentions. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/08/00 PST