J.T. wrote: > [snip - werewolf details removed] > Any ideas? Have you considered something similar to a spell effect? You could set an affected bit to indicate the player should be in werewolf mode and then calculate the # of hours he/she/it should be affected. If they're logged on when night starts then set for x hours, if they login during the night you can adjust the duraction accordingly. This avoids the logoff just before the check at dawn cheat. I'm just thinking off the top of my head, but I'd check out the code for armor or sanct and see if that doesn't help. Jared +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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