> I have coded a small newbie zone, but have problems balancing the strength > of the mob and the newbie players. Either the MOB is too strong and it > kills the newbie in 2 blows or the newbie is too strong and the MOB is > stunned with 1 or 2 hits. Even when I give exactly the same attributes (ac, > str, dex, etc.) to both the MOB and the newbie, the fight is over in 2 > rounds (newbie wins). I would like to prolong the fight a bit.... > > Can anybody please point me to some docs or something that explains the > relationship between the different attributes? Try setting the mob's damroll to zero, and Number_of_dice d size_of_dice to 1d1. Increase its hp by a bit, and the fight should last for a while, with the mob doing hardly any damage to the newbie, and the newbie's damage not making much of a dent in the mob's newly souped up hp. Chris _____________________________________________________ "A double-edged sword lets you cut down your enemies with the backswing as well." -- Gerrard of the Weatherlight ----------------------------------------------------- Check out Dominia Mud, on snafu.net.au 3333 Or my homepage: http://yoyo.cc.monash.edu.au/~cjp +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/08/00 PST