> I've said it once, and I'll say it again. People who correct other > peoples' corrections without checking the facts themselves only show > themselves up as prats. Prat? umm ok. > Comment 1: Just because something is spelt a certain way in D&D, EVEN > AD&D 3rd ed, doesn't mean it's correct. Well since the whole damn mud source is BASED on AD&D MAYBE just MAYBE that it was meant in the AD&D term? I dunno, I was just making a point, relax. > Comment 2: I prefer looking something up in the dictionary to looking it > up in a fantasy role-playing game rule book to find out its correct > spelling. Ok, and when it comes down to Role Paying games, and words PRIMARILY used in Role playing Scenarios, I look it up in the Role Playing Game Rule Book, Because that gives a more acurate description of what they mean when its a different description then the dictionary. > I dispute that the above feature is a bug. [Rationale behind opinion > snipped] I was referring to the Desert Serpentine Staff. Yes, I agree with you that no way should such things (staffs with group affects) be eliminated from the code, it is the admins job to police those things. I was just point out that the ALREADY existing Earthquake staff, that is in Circle Stock code, would fall into the Very Unbalanced/Bug area. I *THINK* that the staff (serpentine one) was meant to be used like a wand, except that it had no target, but since you have to have a target with wands, whoever designed the zone made it a staff without thinking about it, and therefore it does the multiple earthquakes per as many pcs/mobs in the room. I think *THAT* is a bug. #include <Ryan.G> * Sorry for any grammar mistakes, my L key is messed +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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