On Wed, 10 Sep 1997, George wrote: -+#define C_MOB_SPEC(zone,mob) \ -+ if ((check = real_mobile(((zone)*100)+(mob))) < 0) {\ -+ log("Ack! A -1"); \ -+ } else \ -+ mob_index[check].func -+ -+and to add an 'int check;' to the top of assign_kings_castle(); Why use 'check' at all? if (real_mobile(((zone)*100)+(mob))) < 0) { \ will work fine (er, should). -- Daniel Koepke -:- dkoepke@california.com -:- [Shadowlord/Nether] Think. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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