Here's my deal. I manually added the ranged weapons patch writen by Dan Houghton (with amazingly few errors while compiling). All the ranged weapons and mob reactions work well right up to the point where the mobile that is being attacked dies then it crashes the mud. Being that I had to add the patch manually perhaps I have missed something. I guess what I am look for is where the ranged weapons code handles the death of the mobile. I can probably fix the problem once I know where to find the sections that handle it, however, if anyone wants to offer any other advice it would be greatly apreciated. Thanks. -- David J Kasprzyk mailto:djk@nb.net +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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