Hi there.. I've Imped Classes/races for mobs so that I later would be able to put in skills and so on for those chars. But I seem to run against a wall here (Or maybe I'm just tired who knows.. :) Situation goes like this : when a builder makes a mob with class Mage, the mob should behave like a mage. Eg. Fire off some spells in fight, but depending on what level the mob has it would fire off higher and higher spells. But otherwise act totally normal. This of course could be solved with some kind of spec_proc. But assigning spec_procs to all the mobs would be overdoing it a bit. Also Ruining the idea of my mob_progs a bit. So I guess what I'm looking for some kind of idea of how to make is this : in fight.c (I take it I would place it there..) I check if it's an NPC, then from some kind of range (Maybe just a random number) I would fire off the procedure for that specific class. (I have approx 12 Classes for mobs, but only 6 for chars) But then again, I would need to put in mana for the poor mob, otherwise things would go totally strange .. :) Any Ideas on how to make this? /Serces +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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