> Would it be possible, to create a series of .diff files which you >can edit, for such mundane tasks as adding a new class, adding a spell, >cmd, etc. > > Quite simple it seems. Process would be somewhat like this. > > 1/ Edit the supplied 'class.diff' file, changing the text within > according to it's comments. (Spell, combat tables, etc etc). > Hell, you could even supply the help text for the class within > the diff file no? > > 2/ patch < monk.diff While this might work to put in the framework for a new class, the stuff that makes classes interesting (new skills, for example) requires a lot more work. And you really can't create a patch for skills. (Spells maybe, although it would be quite tricky, since each type of spell requires different parameters (mag_damage vs. mag_summons or mag_creation, for example). While I suppose you could just create a different patch for each type of spell, you still could never create a patch for mag_manual, which is what many of the more interesting spells use =) > > I can see something like this, making circle quite the hot item. > >-jac 'So, what am I missing? It's too easy not to have been done allready' You're missing the fact that as imp, you should really try to become very familiar with the code =) +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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