spells.c is where manual spells go (mag_manual - take a look in magic.c where the mag_XXX functions are). spell_parser.c is where you specify the string that is used to cast the spell ("fireball", or "harm" or whatever), as well as where you set up the mana cost and other spello information. class.c is where you set up which class has what spell at what level. magic.c is where you set the specific effect (except for mag_manual spells). take a look at http://cspo.queensu.ca/~fletcher/Circle/Snippet/addspell.txt and http://cspo.queensu.ca/~fletcher/Circle/Snippet/spellhelp.txt for some help on adding spells. Edward Glamkowski, Programmer Mathematica Policy Research EGlamkowski@mathematic-MPR.COM Princeton, NJ http://www.mathematica-mpr.com/ "When they call roll in the senate, the Senators do not know whether to answer 'Present' or 'Not Guilty'." -Theodore Roosevelt >---------- >From: Fabio de Oliveira Fagundes[SMTP:fagundes@AQUARIUS.IME.EB.BR] >Sent: Monday, September 15, 1997 2:17 PM >To: CIRCLE@post.queensu.ca >Subject: [NEWBIE][CODE] spells, skills .... > >Hey, > how can I reorder the spells again? > how is it coded?what is the differences between spells.c and >spell_parser.c? > > > > > > [], > Fabio Fagundes > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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